![]() However, to make it out alive, I had to deal with Space Pirates, pesky Chozo Ghosts, and baby Metroids that attached themselves to my suit. After making major advancements in foreign areas, I had to either retrace my steps all the way back to a previously discovered save point, or try to find a new one without dying.įor example, once I'd acquired the Thermal Visor from the Space Pirate outpost of Glacier One, the lights went out, causing me to put my Thermal Visor to good use. I’m using it right now to write these very words, actually. I felt no anger even when getting lost in these cosmic corridors, and actively looked forward to unpacking and utilizing my skills for future use in previously traversed areas. In fact, Prime Remastered is, ahem, a prime example on how to expound on your own genre and look awesome doing it. Needless to say, there's a lot of backtracking, but it's all part and parcel to the Metroidvania experience. While not entirely linear, there's a progressive pattern here.įor example, you can only open locked doors after acquiring the Missile Launcher, which leads you down pink-hued doors that necessitate a Wave Beam, and so on. Starting off in Tallon IV with nada, you come across doors and machines that you'll be returning to later, after you accrue the proper power suit upgrades. It's in the nature of the genre to unlock hidden areas on maps by doubling back and using new abilities. ![]() Remastered feels exceedingly like an explore-centric scavenger hunt, which, in turn, feels very much like its namesake: a regular 3D Metroidvania. The remaster maintained a solid 60 frames per second throughout the entirety of the game, even when I was in the kitchen making a sandwich. ![]() No time for the couch! My mobile Switch Lite, while obviously having a much smaller screen than the Sony TV in my living room, never once faltered as far as quality. Naturally, I could've opted to play on my docked console, but hey, I'm a busy guy. Throughout the game, battles last for maybe 8-10 minutes, but they're needed breaks in exploring and give you a chance to get some field practice in on any power suit upgrades you've accrued.Īlso, a word about my Switch Lite. With this in mind, we did our dance: keeping the lock-on mechanism in place, I dodged its attacks, then immobilized it long enough to take advantage of his weak point. Again, your scanner will pretty much let you know what needs to be done in order to deal a crucial blow. Once I entered the boss chamber, the music swelled and a cut scene shot to my highly defined leafy enemy rising into the air. After so much running around, it was nice to really get into it with the massive plant boss Flaahgra. Prime's fights range between your average Tallon critter and more epic boss fights, which are few and far between, but all the more memorable for it. Apparently, those who were heavily invested into the GameCube original have expressed consternation at this strange new world of Switch controls, but, to me, it works great.ĭuring combat, you utilize the Arm Cannon's lock-on mechanism with the top ZL button, while blasting away your foe with the B button, which is basically your only option until you discover the Canon Charge upgrade to my Power Beam. RELATED: Every Metroid Game Ever Released, RankedĪs someone who's grown completely comfortable with the Switch Lite console and controls, I never felt the need to alter my Prime Control Scheme to match that of the original Prime set up. The snowy Phendrana Drifts particularly benefitted from the touch-up, with fine details like the contours on distant mountain ranges and light refracting off the ice. The planet of Tallon IV, looking diverse and resplendant in the remaster, is basically the same as in the original, though the upscaled textures make it feel incredibly fresh.
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